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ESX Police Job | esx_policejob alternative

Ahoy! Before we begin, this script is meant to replace esx_policejob. It has all the features AND MORE, better optimized, look better, and just overall is better. 10692 servers run esx_policejob still. Hopefully not anymore.

Features:

  • Police Interactions
  • Cuffing
  • You can Hardcuff & Softcuff Players.
  • When someone is handcuffed, they will have a physical handcuff item visible on their character.
  • When Hardcuffed, your hands will be behind your back.
  • Softcuffed your hands will be in front of you.
  • Escorting
  • When you're escorting someone, you'll do the animation of holding their arm, like you're ACTUALLY physically escorting them. While doing so, the players legs will move instead of just hovering/floating.
  • Put in / Out vehicle
  • Not shown in the video (sorry) but you can put someone in / out of a vehicle with the following commands
  • /piv (Put In Vehicle) will put a player into a vehicle. Supports putting multiple people in the same vehicle (Up to three people)
  • /out (.. Out!) will take a player out of said vehicle.
  • Dragging
  • /drag will drag someone. Pressing S will move you backwards.
  • You can drag people who are alive / dead (WOW! /s)
  • Billing
  • /bill ID amount will bill the player for X. ALL funds will go into the police society fund.
  • Police Job Menu
  •  View Roster - Will show all police officers (as well as those off duty)
  • You can see their callsign, name, and rank here.
  • Callsigns - Unique identifiers for each officer. These can be changed as people are promoted/demoted. (Use case later down).
  • Promote/Demote - Pretty straightforward.
  • Fire (Also.. straightforward)
  • Hire New Officer - Enter in the Players ID, and whala. They're hired. Like Magic. WOW.
  • Prop Interaction & Items
  • Props

-- Cones - Placeable Cones (Need to be added to your armory)

-- Barricades - Same deal as Cones, add them to your armory.

  • Items

-- Riot Shields - (Not shown in video, sorry!) - Equip a Riot Shield with a pistol (Equip the pistol THEN use the riot shield). Will protect you from Bullets, the collision can be a little OP and push cars, so use responsibly!!

-- PD Cam - Set up a Spy cam ANYWHERE in the world. Simply use, position (The red line will be the cameras POV, and press E to place. Give your Camera a name, and view by going into the survelience room on the second floor.

-- Cameras are already set up for the Banks and Jewelry Store. You can add more cameras to help with stake-outs, other heists, and anything else that furthers your police RP.

-- Vehicle Cam - Set up a Spy cam in ANY VEHICLE. Go into the Survelience room on the second floor to view / remove.

-- Finger Print Kit - Collect Fingerprints from vehicles (if they are wearing gloves, no fingerprints)

-- Evidence Bag - View collected evidence (needs to be processed before you get any info)

-- DNA Swab - Collect DNA from any player to be entered as evidence.

  • Evidence System
  • Built in Evidence System

-- Collect bullet casings from dead bodies - When analyzed, these will reveal what caliber gun and the location of where it was collected.

-- Blood Samples - When someone is seriously wounded, they'll leave behind a blood pool that you can collect. When Analyzed, it can be compared to any DNA Matches you've got from swabs.

-- Fingerprints - Collect Fingerprints from Cars (OR FROM ANY ROBBERY, OR DOOR YOU SET UP USING A SIMPLE EVENT!) When Analyzed, can be compared to any Fingerprint matches in the system.

-- Fingerprint (AT PD) - When processing criminals, take them into the processing room and alt-menu the desk to fingerprint them and add them into the system.

-- For more on the Evidence System, check out this video

  • Dispatch
  • Dispatch Interactions

-- With the dispatch job (or as a police) interact with the computers on the first floor to access the dispatch menu

-- From here, you can view ALL ACTIVE DUTY POLICE OFFICERS.

-- Send DIRECT messages to specific officers

-- Send GPS WAYPOINTS to specific officers

-- Adds another avenue of RP for players seeking the law enforcement lifestyle without the dangers of the job.

  • Duty / Blips
  • On / OffDuty

-- Going offduty will remove your blip from other officers (duh)

-- Going onduty will add your blip to other officers. Each Blip shown WILL ALSO SHOW CALL SIGN.

-- Great for knowing which officers are responding to what scene, etc.

-- Color Coded Blips - Give each blip it's own unique color to easily identify cadets, officers, the chief, etc.

-- Supports adding blips for EMS by default

  • Restocking

-- AUTOMATIC RESTOCK - When going ON Duty, you will automatically be restocked of any items you don't have or don't have enough of. (Configurable)

-- You can add ANY Item, ANY Amount, and for WHATEVER COST, you choose.

-- The money comes out of the Police Fund directly.

  • Firing Range
  • Get familiar with your Arsenal

-- Add different weapons via the Config.

-- Supports Static & Moving targets.

-- Static Targets are set at 5 / 10 / 20 Meters/

-- Once the target disapears, you will get a score depending on the amount of damage you've done.

  • Fluff

-- My goal here was to make EVERYTHING INSIDE PD FUNCTIONAL.

-- You can sit at EVERY Chair inside PD.

-- The Break Room Refridgerator can provide food/water for any Police Officer (Config)

-- Grab fire extinguishers straight off the wall to avoid adding excess to your armory

-- Storage Lockers / Clothing Change. Interact at the lockers to do either. Using a different inventory or c lothing script? No problem, supports adding YOUR OWN EXPORTS. Currently set up for Ox Inv / Fivem-apprance.

-- SHOWER to remove any BLOOD from your enemies (or friends)

-- Wash hands cause it's gross not doing it

-- RAPPEL out of Helicopters (polmav)

-- When in the back seats, press X to Rappel from the helicopter.

Planned Features

  • Helicopter Camera
  • Helicopter Spotlight
  • Garage & Impound System
  • Police Trackers
  • Speed Cams (Maybe)
  • Code is accessible: Yes
  • Subscription-based: Yes
  • Lines (approximately): Nearly 4000~
  • Requirements: ESX, Qtarget, PolyZone, (Nh-context v1 or 2, zf-context, or qb-menu), swt_notifications (or any notification of your choice), esx_society (for the funds)
  • Support: Yes
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