Works with
This resource is listed for the frameworks below. Check the description for the versions and dependencies it expects.
ESX Police Job | esx_policejob alternative
Ahoy! Before we begin, this script is meant to replace esx_policejob. It has all the features AND MORE, better optimized, look better, and just overall is better. 10692 servers run esx_policejob still. Hopefully not anymore.
Features:
- Police Interactions
- Cuffing
- You can Hardcuff & Softcuff Players.
- When someone is handcuffed, they will have a physical handcuff item visible on their character.
- When Hardcuffed, your hands will be behind your back.
- Softcuffed your hands will be in front of you.
- Escorting
- When you're escorting someone, you'll do the animation of holding their arm, like you're ACTUALLY physically escorting them. While doing so, the players legs will move instead of just hovering/floating.
- Put in / Out vehicle
- Not shown in the video (sorry) but you can put someone in / out of a vehicle with the following commands
- /piv (Put In Vehicle) will put a player into a vehicle. Supports putting multiple people in the same vehicle (Up to three people)
- /out (.. Out!) will take a player out of said vehicle.
- Dragging
- /drag will drag someone. Pressing S will move you backwards.
- You can drag people who are alive / dead (WOW! /s)
- Billing
- /bill ID amount will bill the player for X. ALL funds will go into the police society fund.
- Police Job Menu
- View Roster - Will show all police officers (as well as those off duty)
- You can see their callsign, name, and rank here.
- Callsigns - Unique identifiers for each officer. These can be changed as people are promoted/demoted. (Use case later down).
- Promote/Demote - Pretty straightforward.
- Fire (Also.. straightforward)
- Hire New Officer - Enter in the Players ID, and whala. They're hired. Like Magic. WOW.
- Prop Interaction & Items
- Props
-- Cones - Placeable Cones (Need to be added to your armory)
-- Barricades - Same deal as Cones, add them to your armory.
- Items
-- Riot Shields - (Not shown in video, sorry!) - Equip a Riot Shield with a pistol (Equip the pistol THEN use the riot shield). Will protect you from Bullets, the collision can be a little OP and push cars, so use responsibly!!
-- PD Cam - Set up a Spy cam ANYWHERE in the world. Simply use, position (The red line will be the cameras POV, and press E to place. Give your Camera a name, and view by going into the survelience room on the second floor.
-- Cameras are already set up for the Banks and Jewelry Store. You can add more cameras to help with stake-outs, other heists, and anything else that furthers your police RP.
-- Vehicle Cam - Set up a Spy cam in ANY VEHICLE. Go into the Survelience room on the second floor to view / remove.
-- Finger Print Kit - Collect Fingerprints from vehicles (if they are wearing gloves, no fingerprints)
-- Evidence Bag - View collected evidence (needs to be processed before you get any info)
-- DNA Swab - Collect DNA from any player to be entered as evidence.
- Evidence System
- Built in Evidence System
-- Collect bullet casings from dead bodies - When analyzed, these will reveal what caliber gun and the location of where it was collected.
-- Blood Samples - When someone is seriously wounded, they'll leave behind a blood pool that you can collect. When Analyzed, it can be compared to any DNA Matches you've got from swabs.
-- Fingerprints - Collect Fingerprints from Cars (OR FROM ANY ROBBERY, OR DOOR YOU SET UP USING A SIMPLE EVENT!) When Analyzed, can be compared to any Fingerprint matches in the system.
-- Fingerprint (AT PD) - When processing criminals, take them into the processing room and alt-menu the desk to fingerprint them and add them into the system.
-- For more on the Evidence System, check out this video
- Dispatch
- Dispatch Interactions
-- With the dispatch job (or as a police) interact with the computers on the first floor to access the dispatch menu
-- From here, you can view ALL ACTIVE DUTY POLICE OFFICERS.
-- Send DIRECT messages to specific officers
-- Send GPS WAYPOINTS to specific officers
-- Adds another avenue of RP for players seeking the law enforcement lifestyle without the dangers of the job.
- Duty / Blips
- On / OffDuty
-- Going offduty will remove your blip from other officers (duh)
-- Going onduty will add your blip to other officers. Each Blip shown WILL ALSO SHOW CALL SIGN.
-- Great for knowing which officers are responding to what scene, etc.
-- Color Coded Blips - Give each blip it's own unique color to easily identify cadets, officers, the chief, etc.
-- Supports adding blips for EMS by default
- Restocking
-- AUTOMATIC RESTOCK - When going ON Duty, you will automatically be restocked of any items you don't have or don't have enough of. (Configurable)
-- You can add ANY Item, ANY Amount, and for WHATEVER COST, you choose.
-- The money comes out of the Police Fund directly.
- Firing Range
- Get familiar with your Arsenal
-- Add different weapons via the Config.
-- Supports Static & Moving targets.
-- Static Targets are set at 5 / 10 / 20 Meters/
-- Once the target disapears, you will get a score depending on the amount of damage you've done.
- Fluff
-- My goal here was to make EVERYTHING INSIDE PD FUNCTIONAL.
-- You can sit at EVERY Chair inside PD.
-- The Break Room Refridgerator can provide food/water for any Police Officer (Config)
-- Grab fire extinguishers straight off the wall to avoid adding excess to your armory
-- Storage Lockers / Clothing Change. Interact at the lockers to do either. Using a different inventory or c lothing script? No problem, supports adding YOUR OWN EXPORTS. Currently set up for Ox Inv / Fivem-apprance.
-- SHOWER to remove any BLOOD from your enemies (or friends)
-- Wash hands cause it's gross not doing it
-- RAPPEL out of Helicopters (polmav)
-- When in the back seats, press X to Rappel from the helicopter.
Planned Features
- Helicopter Camera
- Helicopter Spotlight
- Garage & Impound System
- Police Trackers
- Speed Cams (Maybe)
- Code is accessible: Yes
- Subscription-based: Yes
- Lines (approximately): Nearly 4000~
- Requirements: ESX, Qtarget, PolyZone, (Nh-context v1 or 2, zf-context, or qb-menu), swt_notifications (or any notification of your choice), esx_society (for the funds)
- Support: Yes
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