X Status System aka Skills

X Status System aka Skills

€5

SKU: TEBEX2984 Categories: , ,

X Status System aka Skills

Optimized Standalone Status System for FiveM

Handles multiple status with differentiated update value

[Description]

We have designed one of the most advanced plug-&-play standalone Status/Skill Systems. There is an endless amount of status/skills you can have on your server. Our skill system is designed so that you can add multiple status/skills within the config. You could have a simple skill leveling system for mining or a super advanced drug selling/loyalty system or even hunger and thirst system. Furthermore, each status can be set to either increase, decrease, or stay unchanged in a configured interval.

Additionally, documentation on how to use the resource and additional context on its exports and event listeners are included in the download file.

[Features]

  • Can be used as Standalone
  • Pre-configured for QB and ESX, and made backward compatible with their official status system(hungerthirststress) (OX integration is still a WIP)
  • Super easy to integrate with other frameworks(easy-compatibility)
  • The main part of the resource does most of the job on the server so no high resmon usage on clients(server-side)
  • The update frequency amount of loops can be lowered(through config) without affecting performance negatively(highly-optimized)
  • Easily add/remove status/skills through the config file
  • Customizable notification style for each status
  • You can increase, decrease, and update status values from both client-side and/or server-side using exports(fully-synced)
  • Data transmission between server and client is highly secured and safe(sensitive to exploits)
  • Automatically lowers/highers status values based on their configurations in the config file(the automatic update amount for each status is modifiable)
  • Has a built-in menu to check the values of status(utilizes ox_lib)
  • Status/skills will be updated in the GTA V’s pause menu if its corresponding hash is given in the config
  • Has a config to optimize resource memory usage by cleaning unused variables in a faster period than the default Lua
  • Automatic database table creation and handling by the resource itself(no more SQL file) (table name can be configured within config file)
  • Config to determine the interval in optimizing the database table by removing old data of characters who have not joined your server in the configured period
  • Config to reset each status to the default value every time the player logs in(e.g: Sleep or Tiredness)
  • Ability to modify a status’s automatic update value in live-server using server-side exports(e.g: let’s say you create a Vitamin-D status and you want to update its value to increase only when the weather is sunny – the sea of your imagination has no limit =)
  • Enough functions, exports, and exposed events to work with multicharacter systems(pre-configured for qb-multicharacter and esx_multicharacter)
  • 8 free non-encrypted optimized addon plug-n-play code snippets included adding responses to increase or decrease some of the pre-configured status/skills(brings more realism)(e.g: eventually die of starving by lack of hunger/thirst -|- able to remain more time underwater by increasing lung capacity -|- increase melee damage the more the strength status increases -|- increases swimming and running speed by increasing stamina status -|- increases the damage of each weapon shot the more shooting skill increases(moreover you can integrate x-status with your recoil system to reduce weapon recoil the more shooting skill increases) -|- blurring the screen and difficulty to walk the more sleep(tiredness) status increases(this was mostly created to showcase another way that you can expand this resource to your liking and your imagination)

[Dependencies]

  • oxmysql (for database usage)
  • ox_lib (for the default notification handler and for the status menu)

[Showcase]

Web Photo Editor | Tebex Store 1648e2f4a4306ebc1c95263132e527acf3f74b1e | Tebex Store

Non-encrypted Gym system was added as an addon.

Each workout can affect multiple statuses. Duration, props, animation, icon, and affected status(es) amount for each workout are configurable through the Gym config.

Pre-configured workouts/animation:

1. Treadmill => *affects Stamina, Hunger, Thirst, and Stress*

2. Free Weight => *affects Strength, Hunger, Thirst, and Stress*

3. Pull Up/Chin Up=> *affects Strength, Hunger, Thirst, and Stress*

4. Push Up => *affects Stamina, Strength, Hunger, Thirst, and Stress*

5. Sit Up => *affects Stamina, Strength, Hunger, Thirst, and Stress*

6. Yoga => *affects Stress*

7. Bench Press => *affects Strength, Hunger, Thirst, and Stress*

8. Dumbell (normal variation)  => *affects Strength, Hunger, Thirst, and Stress*

9. Dumbell (pink variation)  => *affects Strength, Thirst, and Stress*

10. Plank => *affects Stamina, Strength, Hunger, and Thirst*

11. Boxing => *affects Strength, Hunger, and Thirst*

* New & more types of workout/animation can be added with ease in the Gym config file

Pre-configured zones for 3 locations:

1. Muscle Sand (Beach-side gym in the GTA V)

2. La Fitness MLO (By Breze)

3. Paleto Bay Gymnasium MLO (By Rotebay)

* New & more locations can be added with ease in the Gym config file

Supports 3rd eye targeting system as a config (ox_target) & (qb-target)

CPU usage resmon:** idle: **0.00ms** – while in Gym zone: **0.01ms**

Memory usage resmon: not using 3rd eye system: + ~500KB <-> using 3rd eye system: + ~150KB

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