Arius Scripts
Three Arius resources aimed at the parts of a server every player touches: billing, vehicle tuning and the character select screen.
Billing is underrated
An invoice system sounds like admin work and is actually roleplay infrastructure. A mechanic who can bill for a repair, a lawyer who can bill for representation and a doctor who can bill for treatment all get a reason to negotiate rather than name a price and wait for a transfer. It is one of the cheapest ways to make jobs feel like businesses.
The first screen and the last
The free multicharacter and spawn selector combo is the first thing a player sees, before your MLOs, your HUD or your economy. A slow or ugly one shapes the impression of everything after it, and this one costs nothing to try.
The advanced tuning UI is at the other end: the screen your car people spend their evenings in. Both are interface work rather than mechanics, which makes them low-risk to swap.
The two paid resources sit at $10 and $15, and all three carry QBCore, ESX and Qbox badges.
Frequently asked questions
Does the billing script work with any job?
It works from your framework's job and money systems, so any job can issue an invoice. Which jobs are allowed to is a config decision.
Can I use the tuning UI with my existing mechanic script?
It replaces the tuning interface rather than the job around it. Check the listing for which mechanic systems it expects to sit alongside.