d3MBA
Five d3MBA resources with one idea in common: turning a raw material into a finished product through steps a player has to perform.
Scripts in this category
5 productsReal Processing Slaughter House Job Script
Butcher Job FiveM
Full Vineyard Job Script
Processing, not vending
The through-line here is multi-stage work. A vineyard grows, harvests, presses and bottles. A slaughterhouse takes livestock through to product. The heroin script does the same on the criminal side. Compare that with a job that pays for driving between two markers and the difference is obvious after one shift: processing gives a player something to get good at.
It also gives your economy natural bottlenecks. Each stage takes time and space, so output cannot be rushed by a player with a fast car, which is a much better brake on inflation than lowering the payout.
Legal and illegal in the same shape
Butcher, vineyard and slaughterhouse on one side; heroin and a free cocaine script on the other. Running both means your criminal players and your farmers learn the same interaction pattern, which lowers the cost of trying the other side.
One entry is free and the rest sit between $15 and $20, all badged for QBCore, ESX and Qbox.
Frequently asked questions
Do processing jobs need a specific interior?
Each listing names the locations it uses. Some work with existing map buildings, others pair with an MLO for the space.
Is the free cocaine script a cut-down version?
It is a complete resource rather than a trial, and it is the practical way to see whether the multi-stage style suits your players before buying the paid ones.