Inside Scripts
Four Inside Scripts resources: a weed growing and selling pair, plus the notification and interaction layer that sits under them.
Scripts in this category
4 productsGrow and sell as one pair
Weed growing and advanced drug selling are designed to be bought together, and the reason is timing. A grow cycle that takes real hours creates the thing every drug economy needs and most lack: a supply that cannot be produced on demand. Players have to plan, protect a location and come back, which is what makes the selling side worth anything.
Buy only the selling script and you have a vending machine with extra steps.
The layer underneath
Notifications and a progress bar sound like garnish and are not. Every interaction on your server draws one, so a consistent style across resources is one of the cheapest ways to make a collection of scripts feel like one product. The free interaction script does the same job for the prompts players press.
Three of the four are paid, at $10 to $25, and everything carries QBCore and Qbox badges with most also supporting ESX. For the wider criminal economy, see DRC Scripts.
Frequently asked questions
How long is a grow cycle?
It is configurable, and it is the number worth thinking hardest about. Short cycles make weed a grind; long ones make it a business worth defending.
Will the notification style override my existing one?
It is meant to be the one your resources call. Scripts that draw their own notifications will keep doing so unless they can be pointed at it.