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Pickle Mods

Fifteen Pickle Mods resources built around ownership and paperwork: player-run dealerships, licences and documents, police tools and a crafting system.

Systems players run themselves

The strongest thread here is delegation. Player-owned dealerships let someone else handle vehicle sales, the documents and identification system lets you create licences your police can check, and the lottery runs itself once configured. These are the resources that reduce how much an admin has to be online for the city to work.

The dealership script is the anchor: esx/qb-vehicleshop with display vehicles and player ownership, which turns a static shop into a business someone can be bad at running.

Police and progression

Pickle's Police Job and Police Tools cover the enforcement side with shields and a snakecam, and the bail and bounty system connects arrests to a consequence players can pursue. Advanced Crafting adds progression that is not a job, which is useful on a server where everyone already has one.

Five of the fifteen are free. Paid resources are $8 to $40, and everything carries QBCore, ESX and Qbox badges. More business systems sit in the jobs collection.

Frequently asked questions

Does the documents system integrate with police checks?

That is what it is for: create licences and documents that an officer can request and inspect. Pair it with an MDT if you want the check to leave a record.

Can players own more than one dealership?

The dealership script is built around player ownership with display vehicles; how many and who qualifies is a config decision on your side.