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Power

Two Power resources solving the same problem from opposite ends: where a player keeps things they cannot carry.

Scripts in this category

2 products

Storage is an economy, not a convenience

Every server hits this. Inventory limits create pressure, pressure creates trade, and then someone asks where they are supposed to put forty crates. If the answer is a house nobody can raid, storage is a black hole and your item economy has no friction left in it.

Rentable lockers and warehouses put a price and a location on the answer. A locker is cheap and small, for a player who has outgrown their pockets. A warehouse is a business decision, big enough to matter and fixed enough that other players know where it is.

The part worth configuring

Access. Who can open it, whether it can be shared with a gang, and whether it can be broken into. A warehouse that cannot be raided is safe storage; one that can is a target, and the difference decides whether it produces roleplay or just capacity.

Both resources are $15 to $20 and carry QBCore, ESX and Qbox badges. Neither is free.

Frequently asked questions

Can a gang share a warehouse?

Shared access is a config question and worth answering deliberately, since a warehouse a whole gang can open behaves very differently from a private one.

Do these replace my inventory system?

No. They add storage locations that your existing inventory writes into, so the inventory itself stays where it is.