Qbox Scripts for FiveM
Resources that run on qbx_core, read for people who are actually running it. Almost everything on this page also carries a QBCore badge, because Qbox kept the export and event names it inherited and creators ship one download for both. That is a real compatibility claim and it is worth having. It is not the same as a resource having been written for Qbox.
So this shelf is arranged around the question a qbx_core owner actually has, which is what happens when a qb-core resource meets your build. Usually nothing dramatic. What decides it is the ox library, your target resource and your inventory, and all of them are named in the dependency notes on every listing rather than left for you to discover after paying.
The shelf opens at $5, sits mostly between $10 and $20, and a good part of it costs nothing at all.
Scripts in this category
463 productsAnimal Control Job
FiveM Miner Job
Stash Script
Advanced Fishing Job
FiveM Pepperspray Script
[QB/ESX] Bait-Car V2
Farming Job
Arena Script for PVP
Job and Gang Boss Menu
NPC Shop For PVP Servers
FiveM Car Lift like NoPixel
FREE Job Garages
Tracker Dart System
Almost everything on this page began life as a QBCore resource
That is worth saying plainly at the top, because it is the single most useful fact about buying for a qbx_core server. Strip out every listing that also carries a QBCore badge. What remains is a complete framework build. Everything else here is a qb-core resource that runs on Qbox. That is not a criticism. It is what the fork was designed to allow.
Qbox kept the export names and the event names it inherited, so a resource written against qb-core generally starts on qbx_core without anybody touching it. Creators know this, which is why a single download carries both badges and why this shelf and the QBCore shelf look so similar. The badge states that the resource was expected to work. Usually it does.
What it is not is a statement that the resource was written for Qbox. Barely any listing on this page mentions qbx_core anywhere in its own description. The badge is inherited rather than authored. If you are running Qbox and you want to know what you are actually installing, that distinction is the whole game.
What Qbox changed, and why it matters to a resource
The fork exists because qb-core had accumulated years of decisions that were awkward to reverse without breaking every server already running on them, and Qbox, starting from a position where it owed nobody backward compatibility, reversed a number of them. The player object was tidied. A lot of the stock resources were replaced rather than patched. Most importantly for shopping, Qbox leans on the ox family as its default rather than treating it as one option among several.
That last point is where compatibility gets interesting. A qb-core resource written before that shift will reach for the qb-core originals it grew up with. On a Qbox server those may not be the resources you are running, and the script will not tell you. It will start, register nothing useful, and look installed.
The ox stack is the real dependency, not the framework
Look past the framework badge. Read the dependency list instead, because most of what decides whether a resource behaves itself on qbx_core lives down there rather than in the badge.
ox_lib is the common one, and an increasing share of modern resources assume it. It handles menus, notifications, callbacks and the cached player data that a lot of scripts read every frame instead of asking the server. If a resource wants it and you do not have it, install it. Quick fix. The opposite case is the interesting one: an older resource that ships its own menu system, duplicating something your framework already provides and spending frames to do it. You end up running both.
The target resource is the next one. The scene is split between the qb-core target and the ox one, and this shelf reflects that split honestly rather than pretending it away. A script written for one registers no zones on the other. The listing usually names which, and a script whose store page names an inventory or a target you are not running is asking you to do adapter work it did not mention.
Inventory is the third, and the one that fails most quietly. Item metadata, stashes and shop registration all go through it, exports differ between the common ones, and a shop that registers against an inventory you do not run will sell nothing without ever logging an error.
What actually breaks
Very little. What does break, breaks predictably. A resource that only touches the framework through the shared exports Qbox preserved will run untouched. A resource that reads the player object directly may need a field renamed, which is the kind of change you make once and forget about. A rename, nothing deeper. A resource that hardcodes a stock qb-core resource name will need that name changed to whatever Qbox ships in its place, which is a find and replace rather than a rewrite.
The one category that genuinely does not travel is anything that patches qb-core files rather than sitting beside them. Those exist. They replace a stock qb-core resource by overwriting it, and they expect a directory layout Qbox does not ship.
When something misbehaves the errors are ordinary. Common FiveM script errors and Lua error handling cover most of what you will see in the console, and fxmanifest.lua explained covers the load-order problems that look like framework incompatibility and are not.
Buying for a qbx_core server
Test before you pay wherever you can. Free FiveM scripts includes plenty of Qbox-badged work, and installing a free one answers the compatibility question for your specific build in a way no store page can. If it finds your target and registers its stashes without complaint, you have answered the same question for every paid resource on the shelf.
Read the config next. Editing FiveM script configs safely covers what survives an update, and whether you can read the source at all depends on escrow, which escrow versus open source explains. On a fork, that question carries more weight than usual: if a resource needs a small adaptation and you cannot open it, you are waiting on its author.
Then keep an eye on weight, because a Qbox build inherits the qb-core habit of accumulating resources. Boosting server FPS and running several heavy scripts at once cover what to measure.
With the shelf opening at $5 and most listings between $10 and $20, guessing wrong about compatibility costs little enough that trying an idea usually beats reading about it.
Where to go next
If you want the same catalogue read for a different framework, QBCore scripts covers the qb-core side and ESX scripts covers es_extended. Jobs are worth browsing by need rather than by framework. The FiveM jobs shelf does that. MLOs name no framework at all, since a building does not care what your server runs. Ready-made servers are complete builds, bundles cost less than assembling the same set piece by piece, and the category list indexes everything including the creator shelves.
Frequently asked questions
Is a QBCore script automatically a Qbox script?
Usually it works, which is not quite the same claim. Qbox kept the export and event names it inherited, so a qb-core resource generally starts on qbx_core untouched. What it has not done is make that resource aware of Qbox. Anything reading the player object directly or hardcoding a stock qb-core resource name may need a rename before it behaves.
Do I need ox_lib for these?
For a growing share of them, yes, and the listing says so. It handles menus, notifications, callbacks and cached player data that scripts would otherwise ask the server for repeatedly. Installing it is quick. The more awkward case is the reverse: an older resource shipping its own menu system that now duplicates something your framework already provides.
What actually breaks when a qb-core resource meets qbx_core?
Less than people expect, and it breaks predictably. Resources that touch the framework only through the shared exports run untouched. Resources that read the player object directly may need a field renamed. The category that genuinely does not travel is anything that patches qb-core files instead of sitting beside them.
Can I run a server that is part QBCore and part Qbox?
Not as two frameworks at once, no. You run one core, and Qbox is a replacement for qb-core rather than something that sits alongside it. What you can do, and what most people mean by the question, is run qbx_core with a mixture of resources written for either, which is exactly what this shelf is.
How are the files delivered?
By email, as soon as the payment settles. The same link carries the creator's later updates, which is worth knowing before you start editing configs in place, because dropping a new version over a customised file is the usual way a tuned server loses an evening's work.